zerotohiro: (Default)
captain cutie ([personal profile] zerotohiro) wrote2017-03-16 02:42 pm
Entry tags:

RECOLLE APP

PLAYER
YOUR NAME: Ty
18+?: Y
CONTACT: [plurk.com profile] alternatively
CHARACTERS IN GAME: John Egbert
RESERVATION LINK: :*

CHARACTER: CANON SECTION
NAME: Hiro Hamada
AGE: 14
CANON: Big Hero 6

CANON HISTORY: BH6 Wiki and Hiro's Wiki
CANON PERSONALITY:

When a person first looks at Hiro Hamada, he doesn’t look like much. Having graduated from high school at the age of 13, Hiro is classified as a genius (specifically in robotics and engineering.) The trouble with being so smart though is that it lends itself well to the streak of cockiness he carries with him. Often times Hiro finds himself bored with the world around him, and from that boredom spawns the urge to do impulsive and reckless things. It’s implied that even prior to the beginning of the film he often goes out to parts of San Fransokyo to participate in an activity called bot-fighting, often enough that his older brother Tadashi has taken the liberty to sew GPS trackers into every single one of Hiro’s hoodies. Hiro's not above using his small stature to trick people into thinking he's weaker than he is but what gets him into trouble is his arrogance that comes from outsmarting full-grown adults. Even knowing the consequences of his actions, Hiro is the type who will continue to do whatever he wants to do until something better comes along, or until a bigger force stops him. A great example of this mentality comes across in a conversation with Tadashi right after he’s rescued from Yama’s gang in the back alley of the latest bot-fight. “Bot-fighting isn’t illegal. Betting on bot-fighting, now that’s illegal but oh-so-lucrative. I’m on a roll, big brother, and there is no stopping me!” Shortly after that, both boys are arrested but despite this, Hiro doesn’t even wait five minutes before he’s scouting out the next fight to sneak out to.

The surefire way to entice Hiro is to provide him with something that he will view as a challenge. As someone who believes he knows more than most people he encounters in his everyday life, if a goal seems hard or unattainable he’ll strive harder to get there. As evident by his messy appearance and his even messier workspace, nothing will stop Hiro when he's onto an idea and has a deadline to meet. He even puts aside his own needs in order to throw himself into his work. An example of this is his lack of concern for drying himself off and warming up after falling into the ocean. Instead, he immediately sits down and begins sketching out notes and theories. More than once is he found sleeping sitting up in his chair with blueprints in front of him before jerking awake and continuing to brainstorm and create. When he reaches obstacles he doesn’t know how to immediately bypass though, he tends to become overdramatic and frustrated.

Hiro is a creative analyst. He puts effort into everything he does to assure he gets the best results while also allowing his designs to have a certain flare to them. The best example is the line of super-suits he creates for himself and his friends when they team up to catch the man in the kabuki mask that started the fire at SFIT. Everything Hiro creates has multiple purposes and the ability to be further upgraded. He firmly believes that the only limit to anything should be your own imagination and he tends to stick with projects that are meant to make jobs easier and more efficient. However, on the flip side a lot of what Hiro creates can not only be easily deconstructed but also has the capable to do the deconstructing. Unlike Tadashi who focuses on creating robots to help people, Hiro takes the route of upgrading Baymax to be a robot that can harm people. Thankfully with the dual-acting chips in his access port, Baymax rarely sees full destructive mode.

When Hiro wants something, when he really, truly wants something, that’s when his attitude falters and reveals that he’s just as capable of being nervous as the next guy. If he has any doubts in himself or his creations he becomes slightly subdued and anxious. These times are rare but they’re nearly crippling for him if he doesn’t have anyone to talk him through those moments. It only takes a small amount of encouragement though to perk him back up and convince him to take full control.

One of Hiro’s worst habits is withdrawing into himself. As an expert at tuning out the world, he can be so focused on what he’s doing to the point that it becomes a hazard to himself. The best examples of this behavior include running straight into traffic while chasing after Baymax in downtown San Fransokyo and also following the signal of his Microbot and nearly plunging headfirst into the ocean. There are also occasions where he'll be with a group of people and still separate himself into a quiet corner to work things out for himself, ignoring everyone until he's finished outlining his thoughts.

The withdrawal applies not only when he’s working but also when he’s struggling with his emotions. After Tadashi’s death, he falls into a lonely and isolated depression. He throws away his acceptance letter to SFIT and he refuses to talk to anyone or even leave his bedroom, as indicated by his few conversations with his Aunt Cass who tries to coax him out. Try as she might, food she brings to Hiro goes untouched and every time she opens the blinds he gets up to close them. When Baymax becomes alerted to his distress Hiro brushes him off and physically pushes him away. It's only after Baymax calls Hiro's friends that he receives the support he so desperately needs, and even then it takes a long time for him to fully accept it. A constant theme throughout the film is Hiro's inability to ask for help. He continually says that he's fine and that he can handle things, even going as far as to say he doesn't need his friends at all. As time goes on and as people get closer to him though, he starts to allow them to really see what he’s going through and provide support where they can.

The important thing to remember about Hiro is that at the end of the day, he’s still a kid. The first thing Baymax diagnoses him with is puberty, after all, and Baymax continues to focus on keeping Hiro's neurotransmitter levels (i.e. hormones) in check. His bedroom is a collection of robots and other toys and even at the age of 14 he’s not too old to take a lollipop from a nurse robot for being such a good patient. He’s curious to the point of being nosy and generally finds something thrilling about piecing together puzzles and solving mysteries. Things like breaking and entering don’t even occur to him as anything more than methods of sating said-curiosity. Like any typical teenager, he's equipped with sarcasm and he knows how to use it. He has a tendency to panic when he lies (especially to his Aunt Cass) and can be pretty impatient when people don’t understand what he’s trying to explain the first time. He gets excited over things like Baymax learning karate or providing him gummi bears or by the simple joy of flight and it’s generally when Hiro’s alone or with those closest to him that we see him really acting his age.

With that being said, another one of Hiro's worst traits is his moodiness. It's presented throughout the film that the combination of growing up and living in the wake of Tadashi's death takes a toll on him and causes him to sometimes behave in irrational and childish ways to the point of endangerment. The prime example of this is when Professor Callaghan is revealed to be the man behind Tadashi's death. A man he once idolized as a hero, Callaghan's blasé, almost cruel response to Tadashi's death causes Hiro to snap from being nearly in tears to murderous in a matter of seconds. When Hiro's angry, it's hard to get him to focus on anything else except for his tunnel-vision and the impact of what's happening now. He doesn't think about the long-term consequences and quite frankly he doesn’t care. If it wasn’t for his friends stopping him, Hiro most likely would have let Baymax kill Professor Callaghan to settle the score. He lashes out at his friends when they pull the plug on his plan, yelling that he never should have let them help and ultimately runs away and leaving them to fend for themselves while he focuses on fixing Baymax to get back on track with his goals.

For as mature as Hiro often presents himself, under the shell is still a kind-hearted, loving boy who’s trying not to crack. Hiro’s motivations through almost the entire film are thanks to Tadashi. Hiro’s into robotics because Tadashi was into robotics first. Hiro bonds with Baymax because Baymax was Tadashi’s. Hiro wants to avenge Tadashi’s death, and even further, Hiro ultimately chooses not to destroy Callaghan like he initially wanted because of a better understanding of Tadashi. The one thing that really calms him from his blinding anger is seeing the video collection of his brother. The reminder that Tadashi wouldn't want Baymax (or Hiro, by proxy) to be used to hurt someone constantly drives him to find new ways to channel his determination. He presses his friends to fight on and not give up when things seem hopeless, even if it means just bending rules to get out of sticky situations.

When people become important to Hiro, he will fight tooth and nail to keep them close to him. It’s not entirely surprising that he’s so ambivalent about his parents’ death, seeing how he was only three when it happened, but losing Tadashi shook him to the core. Initially when the fire breaks out at SFIT, Hiro begs Tadashi not to go inside to rescue Callaghan but ultimately loses the fight. Much in the same vein, when Baymax suggests saving Hiro and Abigail by launching his rocket arm and leaving himself behind, Hiro cracks, stating that “there’s got to be another way. I’m not going to leave you here! I can’t lose you, too.” However, these two examples are also important parts of who Hiro is, which is someone who won't stop someone from doing the "right" thing even if it means bringing pain upon himself. Even if Hiro doesn't always choose the heroic route, he knows better than to prevent it from happening by other means.

Though not always chivalrous, Hiro understands empathy to a point. He shows mercy to Callaghan when he gets the whole story and has a better understanding of what the man must be feeling, but that still doesn't stop him from using all means necessary to bring Callaghan down. Having the sense of empathy though allows Hiro to ebb away his anger and grief for a short period of time to assure everyone's safety. That doesn't make it any less satisfying to watch Callaghan be taken away in a cop car, however. Overall, Hiro will always put the safety and feelings of himself and his closest ties first before he bothers with anyone else.

Hiro normally isn’t the type to be sentimental, but there are a few exceptions. Not only does he bring Tadashi’s baseball cap with him to his new lab, he also brings along Baymax’s rocket arm. He's the type of boy to be incredibly loyal to friends who don't give up on him, the type of boy who starts to go back to his aunt for "one last hug" before leaving for campus, and the type of boy who will work to continually honor the memory of the people that have influenced him the most.

The road to adulthood is bumpy and will continue to be full of trials and errors for him, but as far as Hiro can tell it’s just one more challenge for him to conquer.

In addition to Hiro's personality, I feel that it's also important to touch upon his relationships with the people that had a huge hand in shaping him into the boy he is today.

Tadashi Hamada
First and foremost is Hiro's older brother, Tadashi. Tadashi and Hiro are pretty much polar opposites of one another but anyone who looks at the pair of them can see how much Hiro admires Tadashi and how much Tadashi cares about Hiro. As stated above Hiro's motivations for almost the entire film are a direct response to Tadashi and later Tadashi's death whether that be applying for SFIT or working with Baymax to avenge/solve Tadashi's death or to save San Fransokyo without violence. The main factor one has to look at in the relationship between Tadashi and Hiro is the fact that their parents died when Hiro was three and so Hiro really has only had Tadashi to rely on growing up. Despite the fact that the boys live with their Aunt Cass (who also loves them very much), Tadashi is the one who knows how to handle Hiro at his worst and at his best, and it's only once he has a lead on the happenings of Tadashi's death that Hiro snaps out of his depression and springs into action at the idea of settling the score. Additionally, it's implied that the inspiration behind Tadashi's nursebot, Baymax, is the fact that he wanted someone to help look after Hiro (the manga shows that it's due to Hiro being bullied a lot while he was in high school for being as young and smart as he is.)

Even post-death Tadashi influences a lot of Hiro's behavior over the course of the film ranging from Hiro's feelings of determination, anger and encouragement. The real pinnacle of Hiro's final choices in the film are the video clips of Tadashi that Baymax shows him. Hiro even goes as far as to state that he's not like his brother and seemingly makes a vow right then and there to improve and lead the team to victory in a way Tadashi would have been proud of. One of the last things he says in the movie is "The good thing is, my brother wanted to help a lot of people. And that's what we're gonna do" and it's with this idea in mind that Hiro continues to strive to make the world a better place while continuing to follow his own rules.

Baymax
That being said, Hiro's relationship with Baymax is his second-most important foundation. Baymax started out as Tadashi's school project and one thing that's interesting to note is the fact that Hiro starts out referring to Baymax as "it." Baymax doesn't have a personality to Hiro at first, but after Tadashi's death Baymax fixates on being Hiro's nurse. It's because of Baymax's persistence that Hiro grows quite a bit in the course of the film. Baymax repeatedly claims that Hiro is his patient and he would like to help and over time Hiro eventually concedes (which lends itself to allowing other people in to help him.) While Tadashi gave him determination and motivation, Baymax gave him drive and a jumpstart to his creativity again. With a new goal in mind his first project after Tadashi's death is upgrading Baymax. The bond between the two grows so much that Hiro specifically designs his own super-suit so he can fly with Baymax and continually be at his side. Losing Baymax is one of the hardest moments for Hiro to cope with and the very idea sends him into a panic until Baymax assures him that he will always be with Hiro, just like Tadashi. It's cited in Hiro's Journal (a book that ties-in with canon events) that losing Baymax was like losing Tadashi all over again and that his heart's broken, but Baymax isn't there to fix it, also claiming that Baymax was his best friend. Though Hiro's not quite at this canonpoint yet, at the end of the film when he rebuilds Baymax, the sheer joy overwhelms him and moves him to basically fling himself at Baymax and hug him, one of the few times he initiates physical affection on his own and a true testimony to how far Hiro's come in the few weeks the pair began to work together.

The Big Hero 6 Team aka Nerds
The relationship between Hiro and the rest of the BH6 team starts out namely as a loose, informal one due to the fact that they start out as Tadashi's friends first. Tadashi introduces Hiro to the others and the reactions are sort of mixed. GoGo's response is annoyance before Tadashi introduces them and though she explains her project to Hiro after that he's a little awkward and intimidated around her. Wasabi's response to Hiro's presence is to try and impress him and Hiro's more at ease with him, even teasing him lightly. Honey Lemon's the only one of the team who introduces herself first, grabbing Hiro by the shoulders while exclaiming she's heard so much about him and kissing his cheeks and causing him to blush. The last member Hiro meets is Fred who doesn't really say much to Hiro beyond introducing himself and explaining he's the science enthusiast and telling Hiro about projects nobody will make for him. The team continues to treat Hiro like a younger brother themselves, supporting him through the making of his Microbots for the SFIT Student Showcase.

After Tadashi's death the group meets up with Hiro again thanks to Baymax and though Hiro tries to push them away they refuse to budge. Honey Lemon even says "No, Hiro, don't push us away" and what follows is the group essentially saving Hiro's life after trying to confront the masked man himself. It's only when Hiro stops and really looks at his new friends that he gets the inspiration to create a super-team to bring down the masked man. It's stated that the main reason they're doing this is because Tadashi was their best friend but as time passes and they allow Hiro to upgrade them it becomes clear that they're doing this more for Hiro than for anything. It's fairly safe to say that these are his only other friends besides Tadashi and Baymax and even though they fight they can forgive. The team works together seamlessly and it's shown at the end of the movie that Hiro spends a lot more time with them now both in school and out protecting San Fransokyo. The team keeps Hiro grounded and the important thing they teach Hiro is that it's okay to let people in and form friendships.

Professor Robert Callaghan
Professor Callaghan starts out as being one of Hiro's idols. When he first meets the man he regards him with awe, admiration and shock that this professor who's created so many laws of robotics Hiro abides by believes Hiro's skill is good enough to allow him into SFIT. Because of this Hiro is given the drive to create the best project possible to impress the man. This project turns out to be Hiro's Microbots, and in turn, Hiro takes Callaghan's opinion very seriously when the professor speaks poorly of Alistair Krei who wants to buy Hiro's Microbots. It's ultimately Hiro's own decision but it is influenced by the weight of Callaghan's own opinion.

His opinion of the man changes though once it's revealed that he was the one behind Tadashi's death. Once he realizes that Callaghan has no remorse for Tadashi a much darker side of Hiro is revealed, one that believes he's capable of murdering the man. Much like Callaghan has no remorse for Tadashi's death, Hiro has no remorse for trying to taking Callaghan's life in exchange and if his friends hadn't stopped him, he would have allowed Baymax to destroy him. Once the pieces of the puzzle fall into place about why Callaghan's using Hiro's Microbots to get revenge on Alistair Krei Hiro's opinion changes...but just slightly. He allows himself to feel empathy versus feeling enraged and he shows bigger signs of maturity while trying to talk Callaghan out of destroying Krei. When that doesn't work though Hiro still inspires the team not to destroy him but just stop him.

Surprisingly, even though he can't forgive Callaghan for what he's done, because of this empathy for him he and Baymax choose to go into the portal to save his daughter, Abigail. It's just another example of how Hiro's grown out of his somewhat selfish behavior and can set it aside to aid someone else. Even though the rescue was mostly a success, Callaghan is once again responsible for Hiro losing someone he loves and that alone makes it much, much harder for him to ultimately forgive. Overall Callaghan is the one who brings out a lot of Hiro's negative emotions but it can also be said that he forced him to grow into a bigger person.
SKILLS/ABILITIES:

Hiro is, unfortunately, just your average teenage boy. No special powers except for an oversized brain. Hiro's incredibly gifted with the ability to pick up on things fairly quickly and also equip with possibly a photographic memory (in canon, he sees an image once and manages to recreate its exact replica at a later point.) He's very proficient in robotics, mechanics, and engineering along with writing computer codes and programming in general. He's knowledgable in other sciences and maths as well such as chemistry and biotechnology. He is seen working with both of these while he's attending SFIT and can create elaborate processes and machines within a day. He has created multiple chips for his robot partner as well.

One of Hiro's greatest assets is his ability to create pretty much anything he sets his mind on. Throughout his canon, we see Hiro creating several inventions that all serve multiple purposes (the microbots, the super-suits, etc.) His imagination is fairly limitless and he also harnesses a good sense of ingenuity, continually working to find new ways to solve problems. A great man once told him to look at things from a new angle, after all. As seen in the TV show especially, some of Hiro's inventions can defy the very laws of science and physics such as his super-strength suit that he creates for himself that allows him to throw a full-sized vehicle.

He's an incredibly quick thinker and often times can create plans on the fly. His thought process is faster than average and this gives him the advantage to harness his leadership skills when dictating to his team as they fight crime in the city.

In addition, though being an average teenager Hiro's fairly resilient. He gets thrown through a building at one point and manages to spring back up. Despite how scrawny he appears, he plays soccer, he skateboards, he's fairly in shape (given how often he's running around and tumbling in canon) and has practiced karate for a while now. As an active member of BH6 his other senses are fairly sharp and as seen in canon itself he very rarely gets sick or actually hurts himself.

CHARACTER: AU SECTION
AU NAME: Hiro Hino
AU AGE: 15
PHYSICAL DIFFERENCES: Hiro is a little older so he's slightly taller than his canon self (bumping from 5'0" to about 5'3") but he's still...Hiro.

AU HISTORY:

-Hiro Hino was born in the United States to a diplomat and a priestess, though he moved back to Japan as a toddler and has been traveling back and forth since he was a kid.
-He is the youngest of two children, as he has an older sister named Rei. (Permission granted via Ax)
-Despite the fact that Rei's much older than him (5+ years) he idolizes her and she's generally the only person Hiro really listens to.
-Because of his father's position, his family has traveled all over the world which made for a pretty interesting childhood. Hiro's attended school both in America and in Japan and is fluent in both English and Japanese because of this.
-Both children are considered gifted and beyond their years but while Rei breezed through school and graduated from university early, Hiro never truly applied himself. He can pass just fine if he really wants to, but…
-Hiro finds himself pretty bored in a classroom, and he's the more rebellious of the two siblings. He's one of those kids who's very smart but doesn't often apply himself, if ever. He has a passing interest in science and enjoys tinkering with stuff but he doesn't often pursue his ideas. He's an avid artist though and has sketchbooks of ideas, comics and etc.
-While he's not science whiz-kid like in canon, he HAS created a few small machines just out of boredom and seeing what he can do. Instead, he spends time taking apart electronics and modifying them. He also makes video game mods for fun. He's still good with his hands and often times tries to improve the electronics the Hinos have around their house.
-Despite these things, his grades aren't exactly stellar, but he's currently in the tenth grade.
-When Rei took on her new job position as a diplomat and chose to move back to Recollé permanently, Hiro argued a case to move with her. Hoping that their youngest would use the move to gain experience and follow a political path (or at least calm tf down), his parents agreed.
-He's been living in Recollé for a few years now with Rei acting as his legal guardian.
-Unlike his sister, Hiro isn't as invested in trying to stick with his Japanese roots. Sometimes he'll tag along when Rei volunteers for stuff but in spite of living in Japan for years he's not immersed in the culture.
-Likewise, he still has kind of a hard time bonding with kids his own age since he used to stick close to Rei, not to mention still being caught between two lives/cultures whether he wants to be or not. He doesn't bother to deal with it though and tries to engage as much as he has to. He's managed to make a few friends such as Xiaolang, Luna, and others. (All permissions granted via workshop)
-To make up for that, he owns a ferret…named Max…he loves his ferret and nobody can take him away from him.
-He spends a lot of his time out of the house trying to experience what life has to offer him. That just…kind of includes hanging out at local skate parks, the occasional bouts of graffiti, other extreme sports such as snowboarding and rock climbing, and going out at night to small gambling rings.
-While the Hinos aren't poor by any definition, Hiro feels like he has to pitch in to help somehow and uses the money he earns from his less-than-legal exploits to help pay for things so he and Rei can splurge every now and then.
-In addition though to give himself something to do, Hiro earned a job at a small facility as a climbing wall instructor/desk attendant. He has a great love of heights and will be the first person to scale a very tall structure without warning.
-He's sort of aimless because he doesn't really know what he wants to do with his life, especially since he doesn't want to be involved in politics and his connection with faith is hit and miss, but at the end of the day he also knows he doesn't want to disappoint his family.

AU PERSONALITY:

For the most part Hiro's personality remains that of a bratty teenage boy with a somewhat large ego but still generally friendly and open. Without experiencing the loss of his parents and his older brother, he's less likely to throw himself entirely in danger and his drive is channeled in other ways.

Unlike his canon self, he doesn't have circumstances happen to him that means he gets pushed into applying himself and going to college. His genius doesn't define him and he tends to use it more for tricking people than for the greater good. However, Hiro's constantly looking for new challenges and adrenaline rushes, and without a mystery to solve (i.e. who's the man in the mask, what's happening in San Fransokyo, etc.), he finds himself scrapping for more things to do and tends to lend himself to other stunts.

He's a little more arts and creative-inclined than tech-inclined! As he begins to gradually remember who he is, that will change, but Hiro Hino is a boy who enjoys creating things rather than studying various forms of science. Canonically he's been shown to understand and utilize robotics, chemistry, and biotechnology but in Recollé he has the basics of robotics and engineering in his head but tends to draw and paint instead when he wants an outlet.

He's a little more emotionally stable as well and he's much more teenager-y than his canon counterpart. Having some friends his own age, Hiro acts his age more often than not and isn't quite as awkward as he normally would be.

The biggest difference is there is no Baymax! Without Tadashi dying and without Baymax, Hiro no longer has a crutch to lean on and it forces him to be a little more careful in what he says and does. Granted, he's still prone to doing as he pleases, but he's smarter about how it happens. Without underground botfighting, his scamming manifests more in making other kinds of bets on everything ranging from sports, games, and other events he can get his hands on. He doesn't have something to covet and protect, he doesn't have something to upgrade, and he doesn't have something watching over him and making him think twice. Rei is a good stand-in, but it's definitely not the same.

Not experiencing grief to the extent of his canon self, he doesn't quite have the same thirst for justice/vengeance. He will fight tooth and nail if anybody does anything or even breathes wrong in his sister's direction, but also without the experience of the Big Hero 6 he's not as self-sacrificing as his canon self either, nor is he as desperate to prove himself.

And finally, he's still prone to thinking quickly on his feet and thinking his way around his problems, but now the problems are a little more self-involved rather than trying to save the entire city.