zerotohiro: (I didn't know you were there)
captain cutie ([personal profile] zerotohiro) wrote2014-12-31 09:49 am
Entry tags:

I'm bad behavior but I do it in the best way [INFO SHEET]

.... THE MACHINE FIGHTER, PERSONALITY
When a person first looks at Hiro Hamada, he doesn’t look like much. Having graduated from high school at the age of 13, Hiro is classified as a genius (specifically in robotics and engineering.) The trouble with being so smart though is that it lends itself well to the streak of cockiness he carries with him. Hiro's not above using his small stature to trick people into thinking he's weaker than he is but what gets him into trouble is his arrogance that comes from outsmarting full-grown adults. Even knowing the consequences of his actions, Hiro is the type who will continue to do whatever he wants to do until something better comes along, or until a bigger force stops him.

The surefire way to entice Hiro is to provide him with something that he will view as a challenge. As someone who believes he knows more than most people he encounters in his everyday life, if a goal seems hard or unattainable he’ll strive harder to get there. As evident by his messy appearance and his even messier workspace, nothing will stop Hiro when he's onto an idea and has a deadline to meet. Hiro is a creative analyst. He puts effort into everything he does to assure he gets the best results while also allowing his designs to have a certain flare to them. Everything Hiro creates has multiple purposes and the ability to be further upgraded. He firmly believes that the only limit to anything should be your own imagination and he tends to stick with projects that are meant to make jobs easier and more efficient.

The important thing to remember about Hiro is that at the end of the day, he’s still a kid. The first thing Baymax diagnoses him with is puberty, after all, and Baymax continues to focus on keeping Hiro's neurotransmitter levels (i.e. hormones) in check. His bedroom is a collection of robots and other toys and even at the age of 14 he’s not too old to take a lollipop from a nurse robot for being such a good patient. He’s curious to the point of being nosy and generally finds something thrilling about piecing together puzzles and solving mysteries. Things like breaking and entering don’t even occur to him as anything more than methods of sating said-curiosity. Like any typical teenager, he's equipped with sarcasm and he knows how to use it. He has a tendency to panic when he lies (especially to his Aunt Cass) and can be pretty impatient when people don’t understand what he’s trying to explain the first time. He gets excited over things like Baymax learning karate or providing him gummi bears or by the simple joy of flight and it’s generally when Hiro’s alone or with those closest to him that we see him really acting his age.

When people become important to Hiro, he will fight tooth and nail to keep them close to him. It’s not entirely surprising that he’s so ambivalent about his parents’ death, seeing how he was only three when it happened, but losing Tadashi shook him to the core. It's presented throughout the film that the combination of growing up and living in the wake of Tadashi's death takes a toll on him and causes him to sometimes behave in irrational and childish ways to the point of endangerment. When Hiro's angry, it's hard to get him to focus on anything else except for his tunnel-vision and the impact of what's happening now. He doesn't think about the long-term consequences and quite frankly he doesn’t care.

Though not always chivalrous, Hiro understands empathy to a point. Having the sense of empathy though allows Hiro to ebb away his anger and grief for a short period of time to assure everyone's safety. However, overall, Hiro will always put the safety and feelings of himself and his closest ties first before he bothers with anyone else. For as mature as Hiro often presents himself, under the shell is still a kind-hearted, loving boy who’s trying not to crack. He presses his friends to fight on and not give up when things seem hopeless, even if it means just bending rules to get out of sticky situations.
.... THE MACHINE FIGHTER, ABILITIES + SKILLS
POWERS
  • Elevated IQ They say that knowledge is power and Hiro certainly doesn't lack knowledge. Hiro is classified as a genius and has shown great proficiency in the areas of robotics and engineering while also being highly advanced in other maths and sciences. More often than not Hiro uses his brain to get him out of trouble.

  • LEARNED IN-GAME
  • Fire Within his first month of the arrival to the Drabwurld, Hiro began learning to use elemental magic from Lemina Ausa, starting with fire magic. He's still marginally terrified of it but is learning to control it.
  • Healing A gift from the monarchs, Hiro's able to use healing magic and has mastery over basic first aid.
  • Wind Once he managed to learn how to mostly control his fire magic (around August 2701), Hiro began learning to use wind magic from Lemina.
  • Illusion magic Learning to lie with Loki Laufeyson as his teacher, Hiro is capable of casting level 1 illusion magic which is very basic sorcery. He also has instructions on how to learn and control level 2 illusion magic to manipulate his clothing.
WEAKNESSES
  • Being human Hiro is still a normal human being despite being something of a superhero back home. He's short and he's scrawny, and most likely is the type to be so focused that he forgets to eat real meals and also falls asleep sitting up working on something. He's not invulnerable by any means.
ABILITIES
  • Technological Engineering Hiro has the ability to design and create advanced pieces of technology ranging from rocket boots to robots to supersuits that allow the wearer to use hand lasers or breathe fire. Give him time and motivation and he's able to come up with a whole range of stuff.
  • Martial Arts/Athleticism Hiro has studied martial arts with Tadashi since they were younger and is completely capable of holding his own again guys twice his size. Despite how small he is, Hiro also has been shown to be able to run for long distances and pull his whole body weight over ledges without struggles.

  • LEARNED IN-GAME
  • Creation of communication devices As of June 2701 (during timeskip set Mar-May 2015) Hiro can now create his own off-locket communication devices. These devices are only made for select people and over the course of time Hiro will learn how to upgrade them with new capabilities.
  • Dagger-wielding Beginning late August 2701 (during timeskip set Mar-May 2015), Hiro began learning to fight with a dagger from Saber. Later, he also learned and honed these skills from Nico di Angelo as part of their Shuck-task-training.
  • Drabwurldian funeral rites Technically not a real skill, but has learned how to handle the dead in the Drabwurld thanks to Grell Sutcliffe.
  • Warding off evil spirits Still practicing, but has learned how to ward off evil from Nico di Angelo as part of their Shuck-task-training.
.... LINKMAKER, INVENTORY
Full in-game inventory found here

  • Baymax's rocket fist
    Rocket fist that belongs to Baymax's armor, inoperable outside of Station. [ ]

  • Baymax's nurse chip
    Created by Tadashi, this is the chip that gives Baymax not only his nursing abilities but his personality, inoperable outside of Station [ ]

  • Megabot
    Robot Hiro built back home that was used to scam win bot-fights, inoperable outside of Station [ ]

  • Cell phone
    Smartphone from home, inoperable outside of Station. [ ]

  • Journal
    Given to him by Tadashi, a record of Hiro's thoughts and ideas. [ ]

  • Tadashi's hat
    Baseball cap always worn by his older brother, Tadashi. [ ]

  • SFIT hoodie
    Light blue hooded sweater from the San Fransokyo Institute of Technology. [ ]

  • Backpack
    Ordinary backpack filled with Hiro's school supplies including notebooks and his digital tablet. [ ]
OOC: Ty • zerotohiro@dreamwidth.org • alternatively (plurk)
code by wearestardust @ supersuits